The Raid

Once a player has chosen their Attack squad and the Defense squad they would like to Attack, the Raid will determine the winner.

Raid Sequence

The Raid sequence will be determined by an algorithm that the player can follow in real-time. This algorithm takes into account the Readiness of each Bee, their Attack Profile, and the stats of the Bees involved in each turn.
The Readiness Meter determines the order in which Bees get to Attack.
The Attack Profile determines which Bee the attacking Bee will attack.
The stats of each Bee involved in each Attack move determines the effectiveness of each turn.

Readiness / Readiness Meter

A Readiness Meter is created for each Raid. The length of the Readiness Meter will be equal to the highest Agility stat in the Raid x 1.25. For instance, if the highest Agility stat for any Bee in the Raid is 100, the Readiness Meter would be 125.
When the Raid begins, the Bee with the highest Luck stats will automatically be placed at the end of the Readiness Meter and will have the first attacking turn.
The remaining five Bees will start from the start point.
Each time the Bee at the end of the Readiness Meter executes an Attack turn, all other Bees who are still in the Raid will move up on the Readiness Meter the same number of units as their Agility stat until a Bee reaches the end and is ready to Attack. The Bee who just executed their Attack turn would then be placed back at the start point of the Readiness Meter.
This process determines which Bee’s turn it is and continues until a winner is determined.

Attack Profiles

Each Bee has two main Attack Profiles and a Special Attack Profile. When it is a Bee's turn to attack, one of their two main Attack Profiles will be randomly assigned. Their Attack Profile will determine which Bee they will choose to Attack on each turn and what happens on that attack.
Example Attack Profiles would be:
  • Attack the enemy Bee with the highest Attack
  • Attack the enemy Bee with the highest readiness and decrease his readiness by 20
  • Attack the enemy Bee with the most advantaged Landform
In each Raid, a Bee's Special Attack Profile will be a predetermined move on a predetermined turn. These will only be used once in each Raid if the Bee is still alive when the turn is reached.
Example Special Attack Profiles would be:
  • On his third turn, use a smoke bomb which will reduce all opponents' readiness to zero
  • When 10% or less of Health remains, he will sacrifice himself to revive and fully restore the health of any remaining Bees on his squad to full Health
  • On his fourth turn, call upon a meteor which will cause all enemy Bees to lose 50% of their current remaining health

Attack & Defense

When a player Attacks, the result will be determined by the stats of the Bees involved.
The Attacking Bee will reduce the Health of the Defending Bee(s) by the difference between the Attacking Bee’s Attack stat and the Defending Bee’s Defense stat. In the case that this is a negative number, the Defending Bee’s Health will be reduced by 1.
During the Raid, there is a gameplay mechanic called ‘Progress’ that will slowly deplete the Attack Squad Bees’ Defense and Attack stats as the Raid goes on.
When a Bee’s Health stat reaches zero, that Bee will be removed from the Readiness Meter and he is knocked out of the Raid. Once a player knocks all three of the other player’s Bees out of the Raid, they will be determined the winner and the HONEY will be distributed accordingly.

Landform Advantages and Disadvantages

Each Bee has a Landform specialty which can significantly affect the stats of one Bee in the turn, based on the relationship between the Landforms of the Bees in the Attack turn.
Based on each Landform, the Attacking Bee can increase or decrease his Attack stats for that turn, which will create a significant advantage or disadvantage on that turn.
For instance, if the Attacking Bee has:
  • Woodland, he will:
    • Get a 30% boost in Attack stats when attacking a Bee with Mountain
    • Have no advantage when the Defending Bee has any other Landform
  • Mountain, he will:
    • Get a 30% boost in Attack stats when attacking a Bee with Desert
    • Have no advantage when the Defending Bee has any other Landform
  • Desert, he will:
    • Get a 30% boost in Attack stats when attacking a Bee with Woodland
    • Have no advantage when the Defending Bee has any other Landform
  • Seaside, he will:
    • Get a 50% boost in Attack stats when attacking a Bee with Meadow
    • Have no advantage when the Defending Bee has any other Landform
  • Meadow, he will:
    • Get a 50% boost in Attack stats when attacking a Bee with Seaside
    • Have no advantage when the Defending Bee has any other Landform
  • No Landform Specialty, he will:
    • Not get any Landform advantages or disadvantages in any attack turn

Attack Conclusion

Attack missions are the most complex and risky missions in Honeyland. They also provide the most immediate results. These elements will make it an attractive mission for players who have higher risk tolerance and crave instant gratification.
In general, the EV (expected value) of Attacking another player will be negative, but skilled players with strong Attack Bees can increase their EV significantly by configuring the right Attack Squad and choosing the most advantageous Defense Squad to Attack.
Since there is no cooldown period after an Attack mission, some players will choose to send their Bees on an Attack mission before sending them on a Farming or Hunting mission during a single session.
Last modified 5mo ago