Hunting missions allow players to earn Honeypots that can be redeemed for NFTs and in-game Items that increase their success and fun in the game. All NFTs can also be sold to other players.


Players select the most optimal Land(s) to Hunt for Honeypots, select the Bee(s) from their hive to embark on the Hunting mission(s), then deploy their Bee(s) on the Hunting mission(s).
Each completed Hunting mission will yield a Honeypot which will be returned to the hive to add Shards to their collection. Once enough Shards are collected, players can redeem them for NFTs and in-game items. All NFTs and in-game items can be used by the player to grow/strengthen their colony and/or give them advantages on missions. All NFTs can also be sold in the Honeyland Marketplace.
The time that it will take the Bee(s) to complete the Hunting mission will be determined by a number of factors like the luck of the Bee(s), any mission boosts, the competition on the Land, and any NFT Items that are used on the Land during the mission.
Once the mission is complete and the Bee(s) has returned to the hive, the player can return to the game to claim their Honeypot and reveal their shards, which will then be added to their hive.


After each mission, the Bee(s) will have a cooldown period in which they are recovering for their next mission. The cooldown time will be determined by the Male Bee's recovery stats and can be reduced by having an active Queen Bee with a high generation.
Bees can receive a reduction in cooldown time on Harvesting, Hunting, or Attack missions based on the Generation of the Active Queen Bee in their hive during their cooldown. Cooldown reductions will be based on the following:
  • Genesis Queen Bee: 25% reduction in cooldown
  • First Generation Queen Bee: 15% reduction in cooldown
  • Second Generation Queen Bee: 8% reduction in cooldown
  • Third Generation Queen Bee: 0% reduction in cooldown
  • Z Generation Queen Bee: 0% reduction in cooldown
Once the cooldown period is done, the player can organize a new mission for their available Bees.

Selecting a Land to Hunt

From the main Universe map, the player can choose to start a new Hunting mission.
When selecting the Land to Hunt the player can scan the Universe to see the traits of each Land, such as landform, distance from the hive, open conditions, entry conditions, the Hunting fee paid to the Landowner upon entry, the item drop time, the total luck of all Bees present on the Land, and any NFT Items that are currently affecting the Land.
Using this information, the player can select the Land(s) that will be best suited for their Bee(s) to have the best chance to find a Honeypot in the shortest amount of time.
It is important to note that the stats shown for each Land will be a snapshot of the current conditions. However, stats like the total luck of all Bees present on the Land, and any Item NFTs affecting the Land will change with every time frame (before and during the mission), which will affect the outcome of each mission.
Since each universe will have thousands of Lands available for Hunting, it may take a player hours to manually check the stats for each Land in the universe in which they would like to Hunt.
In order to make this easier for the player, they will be able to save their favorite Lands for easy recall. The number of favorited Lands a player can have will increase as they earn more XP.
Additionally, players can choose to use a Sonar Buzz NFT to quickly scan multiple Lands at a time. This will be particularly useful for players with several Bees that they are sending on missions at a time or players who do not want to take the time to individually search for the best Lands to Hunt.

Selecting a Bee for Hunting Mission

Once the Land(s) have been selected, the player will be able to see all the idle Bees in their hive so they can select which Bee(s) is going to Hunt at each Land.
When viewing the Bees in their hive, the player will be able to see all of the stats for each Bee so they can make the best decisions. They will also be able to filter and sort by each trait in order to make the selection process easier.
If a Bee is currently at the hive, but is still in their cooldown period, they will be able to see how much longer that Bee needs to cool down until they are available for a mission, but they will not be able to select that Bees for the current mission(s) they are organizing.
The player can send a single Bee to Hunt a plot of Land or can send multiple Bees to the same Land. If any of the Bees going on the same mission share similar moods, likes, and/or dislikes this will create a mission boost for those Bees, which will increase the luck of the Bees on the mission, therefore reducing the time need to find a Honeypot for each Bee.
Based on this information, the player can assign any available Bees to any of the selected Lands. Once the player is happy with the Lands and Bees they’ve organized together, they can confirm the mission(s). Once confirmed, the missions will begin at the next time frame.

Mission Time/Game Play

Once a Bee is deployed on a Hunting mission, the player can track the progress of each Bee on their mission by clicking the Activity option or visiting the Land from the Universe map.
The time it takes to find a Honeypot is based largely on Luck and competition on the Land so the mission time can vary greatly.
The Luck stats for each Bee will increase by 1% for every game time frame they are on the Land. This will help to advantage Bees who have been on the Land longer.
Once the Bee successfully completes the mission and returns with a Honeypot, he will have an average of a two-hour cooldown period before he is ready to embark on a new mission. Bees with high recovery stats will be able to reduce this cooldown period so they can embark on new missions sooner. Additionally, players with an Active Queen Bee in their hive that is Genesis, First, or Second Generation will experience reduced cooldown times.

Honeypots & Shards

Bees will bring a Honeypot back to the Hive after every completed Hunting mission. Once a Honeypot is returned to the hive and claimed by the player, it can be opened to reveal its rarity. Each Honeypot can be common (40%), rare (30%), super rare (20%), epic (9%), or legendary (1%). The rarer the Honeypot, the more Shards it will contain. Each Honeypot will contain between 2-35 total Shards distributed among the following three types of Game Items (Upgrade Items, Gameplay Items, and Cosmetic Items).
  • A Common Honeypot will contain:
    • 100%: Extreme [10] | Normal [6 or 10] up to 4 different shard types
  • A Rare Honeypot will contain:
    • 100%: Extreme [10 or 20] | Normal [6 or 16] up to 6 different shard types
  • An Epic Honeypot will contain:
    • 0.1%: 300 shards from one shard type
    • 0.3%: 150 shards from one shard type
    • 0.6%: 80 shards from one shard type
    • 99%: Extreme [15 or 25] | Normal [16 or 26] up to 6 different shard types
  • A Legendary Honeypot will contain:
    • 0.4%: 300 shards from one shard type
    • 0.8%: 150 shards from one shard type
    • 1.8%: 80 shards from one shard type
    • 97%: Extreme [25 or 35] | Normal [26 or 44] up to 8 different shards
  • A Mythic Honeypot will contain between 25-35 total Shards
    • 6.4%: 300 shards from one shard type
    • 12.8%: 150 shards from one shard type
    • 25.8%: 300 shards from one shard type
    • 65%: Extreme [35 or 45] | Normal [44 or 74] up to 8 different shards
The Shards contained in each Honeypot will be randomly distributed across 16 total types of NFT Game Items with probabilities listed below:
  • Bee Egg shards (2.5%)
  • Queen Bee Egg shards (1.5%)
  • Royal Jelly shards (5%)
  • Queen Upgrade shards (3.3%)
  • Health Upgrade shards (3.3%)
  • Capacity Upgrade shards (3.3%)
  • Attack Upgrade shards (3.3%)
  • Defense Upgrade shards (3.3%)
  • Agility Upgrade shards (3.3%)
  • Luck Upgrade shards (3.3%)
  • Endurance Upgrade shards (3.3%)
  • Recovery Upgrade shards (3.3%)
  • Sonar Buzz shards (8%)
  • Shield shards (8%)
  • Poison Bomb shards (5%)
  • Cursed Honey Drop shards (5%)
  • Cosmetic Item shards (35%)
As players accumulate Shards in each of these types of Game Items, they will be able to redeem (fuse) them for in-game items or Game Item NFTs. Gameplay Items (Sonar Buzz, Shield, Poison Bomb, Cursed Honey Drop) will not be NFTs so they can be used by the player, but cannot be sold or transferred. All other items (Bee Egg, Queen Bee Egg, Royal Jelly, and all Upgrades) will be NFTs that can be used by the player or sold/transferred. Players may choose to accumulate more Shards to fuse into more rare NFTs.
The amount of Shards needed to fuse into a Game Item is as follows:
  • Common Items: 20 shards
  • Rare Items: 40 shards
  • Epic Items: 80 shards
  • Legendary Items: 150 Shards
  • Mythic Items: 300 shards
Shards cannot be traded, sold, or transferred to other players as they are in-game items and are not NFTs.
Only Eggs and Royal Jelly will be NFTs at redemption. All other items earned from redeeming shards will be in-game items but can be converted into SFTs at any point.

Hunting on Extreme Landforms

Extreme Landforms are different from every other Landform for Hunting purposes. Each Extreme Land will produce Honeypots that only deliver a single type of shard each day. This will allow teams and guilds to communicate (and compete) daily to find the most desirable Lands based on which ones are producing the most desirable shards for a player that day.